- Dot Dot Dot Magazine
- 38 Ludlow Street (Basement)
- New York, New York 10002 USA
- Tel +1 213 235 6296
- info(at)dot-dot-dot.us
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- After 10 years and 20 issues we’re ending Dot Dot Dot and we would like to take this opportunity to thank our readers and contributors since 2000 for your ongoing interest and support. HOWEVER please note that it’s more accurately a *pseudo*-ending, as our constellation will continue to assemble a bi-annual publication with a new name, Bulletins of The Serving Library, that will carry on where Dot Dot Dot left off. The first Bulletins — effectively Dot Dot Dot 21 — is due out in Spring 2011. More information on the reasons for the shift, including root-level changes in our publishing mechanism, is available at www.servinglibrary.org. From now on, the present website is an archive.
Certain back issues are still available from http://shop.dextersinister.org
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Interview with Dot Dot Dot's founding editors Stuart Bailey and Peter Bilak by IDEA Magazine (Japan)
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IDEA: How did you two meet each other and come up with the idea to make a magazine, what were your initial plans regarding its contents and management, and how was the first issue published?
SB: It was sometime around mid-1998. We were both at Dutch postgraduate schools — myself at the Werkplaats Typografie in Arnhem and Peter at the Jan van Eyck Akademie in Maastricht. One of the founders of the WT, Karel Martens, used to also teach at the JVE, and occasionally I went along for the ride – about 200km to the south – because there were quite a lot of events with free wine and an international community. At some end-of-term party or other we became friends, laughed a lot, drank too much and after perhaps two or three occasions like this, together with 2 others, Jurgen and Tom, we developed some flawed conviction that there was a mountain of untapped EU funding available to start some kind of visual culture magazine. We were never really that driven by the notion of filling a gap in arts publishing, in fact we were more accurately defined by ideas of what NOT to be – basically, journalistic or academic. By time it became apparent that the EU money was a myth, we'd compiled the pilot number anyway. This was what we considered an issue of 'fundamental research': an attempt to compile an encyclopedia of all previous 20th century graphic design magazines. Working on it was a kind of purgatory, and any real writing thereafter a relief; that was perhaps the best thing about it.
PB: Stuart and I arrived in The Netherlands around the same time, both facing the typical problems of moving a new country: knowing few people and searching for a position. The wine probably helped, as did some trips to Chaumont and Leipzig together. We had a healthy naivety: having known what we know today about running a magazine, we would probably never have started it. We learned everything on the way.
SB: At this point we had no real perception of what the general content might be beyond some foggy notion of 'visual culture'. The pilot issue genuinely attempted to forge a direction; we pulled out eight of the magazines from the encyclopaedia that interested us most and wrote longer pieces about them in different styles more or less appropriate to the character of each one. In the subsequent two issues an original democratic open call for collaborators to contribute both form and content was soon scrapped because of the poor quality of early submissions; we quickly made a 180-degree fascist turnaround before anyone could notice, and decided to adopt a more regular editorial hardline. We had absolutely no experience in management or any other bureaucratic aspects of running a magazine, but some fortunate contacts with such as Emigre magazine, who were willing to sell and support us, and printers who part-sponsored us, topped up with money from local teaching workshops. On the other hand we then had very bad experiences with distributors, and soon found out that it's not a good idea to argue, because there aren't many of them around.
IDEA: Why did you decide to publish DDD as a physical magazine? Surely an electronic publication was a potential alternative in 2000 …
SB: At some point making the first issue I personally thought it wasn't good enough – by which I think I meant, not rigorous enough, maybe even not interesting enough. At that time I proposed putting the content on the web rather than bringing out a physical object, but the reasons were definitely apologetic rather than constructive, with the idea that the internet was more excusable, more forgiving – and at best always open to change and repair. We definitely shared the idea (which has diminished but still lingers) that a magazine wouldn't be taken as seriously online, its invisibility and fluidity being a kind of excuse for overlooking faults in the content (or its editing). Conversely, a paper product is fixed, permanent – it has to be more answerable, while less easy to answer back to. But at a certain point Peter was adamant that it should be an object, which was a kind of watershed. After that we had to take it seriously and commit the necessary time and energy.
PB: At the time we were setting the whole thing up, in 1999, the web was still an uncertain place; you read information with lot of reservations. My point was that we should either do it properly or not at all, and properly meant print. Five years on, the DDD website is still only a secondary support, providing information rather than replicating it digitally, but now I think I'd be more open to creating an online version using the conventions and limitations of the web which have stabilised since we began. Then again, it's hard enough to make the print version with such a small team of people. Basically, there hasn't been a good enough reason to change the physicality.
SB: Thinking about it now, there are other more subtle reasons, such as wanting to extend some kind of tradition of left-field arts publications, as well as being very explicitly interested in physical objects and their relation to the world. We repeatedly talked and sometimes wrote about the importance of seeing, holding, hearing, watching these things, rather than looking at pictures of them. Producing a tangible publication was important as a demonstration of this principle. This may seem a strange point of view, as some people seem to think DDD isn't particularly 'designed' and that we consider ourselves austere, neutral or practising some kind of so-called non-design, but I think the opposite — that we're highly designed, but from a cerebral rather than a visual bias. DDD is more concerned with designing the writing, or the approach to writing, than adding an explicitly 'graphic' layer. The 'difficulty' is that you have to read it to get it, but the 'difficulty' generally boils down to laziness. We try our best to make the language and form engaging, drawn from the nature of the content. We think 'designing' is a euphemism for 'thinking', and this is partly why I no longer consider it as a graphic design magazine; it's a publication for and about thinking.
And finally, although the cost of a website would be relatively negligible, there's something about the struggle of finding the money and having to work within financial limitations which is productive: a puzzle which forces a certain form each time.
IDEA: I think you were right to make DDD a physical magazine. It has had a certain effect because of its object quality. It should take an authentic form, like a recording of an independent, punk or noise band, to break into the existing public context.
SB: Yes, I always think of these things in musical terms, too — that's my background, my route into the subject. Our model of running DDD still, I suppose, approximates that of an independent record label, and I'm fond of thinking of back issues in terms of the classic clichés of the recording industry: the garage band's first all-or-nothing statement, the difficult second album, the over-produced over-budgeted studio record, and on to the strung-out psychedelic summer, the stripped-down back-to-basics, the contractually-obligated filler, the best-of, etc., etc. These things stake a claim, they map something you're not even conscious of at the time, and I think this is the real payoff of making objects: as time capsules. They can't HELP but carry some unseen value. I think DDD has qualities which become exposed over time, and this is why they deserve to be on a particular shelf gathering dust rather than in the depths of some anonymous hard disk .
PB: While the basic physical aspect of the magazine is personally important for us, there's also a practical aspect extending from the fact that we're bi-nnual. Most magazines are defined by the fact that their content is more or less ephemeral – it goes out of date in a matter of weeks or months. The material we publish, on the other hand, is generally not too time-specific; we travel at quite a slow speed, and consider historical and contemporary material in the same way. In this way DDD has more of the characteristics of a book than a periodical. Or better to say, it's schizophrenic. I'm personally interested how we'll see the old issues in a few years from now — I have no idea — and that's something which the web doesn't really allow for right now.
IDEA: In a lecture you gave in 2002 you described your editorial policy as follows: 'It's worth saying that the magazine isn't really "about" graphic design — at least, its at least as much "about" art and music and language. If anything, graphic design is just the metting point between our individual interests. We don't have any kind of editorial policy or any idea about where we're going with this; for better or worse, we trust the old "journey being more important than destination" line.' This was just after issue 4 was published — so more or less the middle point of Dot Dot Dot's history so far. Now, after more than 10 issues published, what has most changed in your thinking and editorial policy? Issue 10 was even a compilation of selected articles from previous issues ...
SB: The biggest change was around then and specifically with that issue. To cut a long story short, we divorced with Jurgen and Tom, and the magazine was suddenly a lot easier to produce because there were no decisions by committee, and less distance between the people involved. By this time we also had some kind of reputation and confidence in the fact that people were actually buying the publication. We changed our thinking, from 'Should we include this? Does our kind of magazine do that?' to 'If we include this, the magazine transcends a "kind", it becomes itself' – as in the Nietschean sense of 'becoming what you are'. This seems obvious now, but at the time it was a revelation. We stopped being so uptight, and started including pieces drawn from and relating to all arts margins. Graphic design suddenly became that aforementioned meeting point rather than a millstone; or, as I started thinking about it, a ghost subject, not really there until projected or summoned by other subjects. We became more loose and social, interested in society rather than a discipline, and realised that our a priori interest was language. James Joyce's coining 'Jocuserious' (funny and serious at the same time) became a favourite word, and we started to talk about contributions as being 'very DDD' or not; that became the only real reason for their inclusion.
My feeling now — since that time — is that the magazine has become increasingly DEMONSTRATIVE, articulating subjects tangibly as well as cerebrally. For example, displaying the accounts on the cover of issue 9, making the best-of issue X, or commissioning the evolving house type from issue 11; each one tells a story larger than itself, or sets one in motion. I'm also conscious now of how each issue is a map of the people, locations and ideas between the last and next, as if it has a life of its own. Themes emerge DURING the production rather than BEFORE it, which always seem more like something in the water than a forced lens and — as suggested above — history is considered as an amorphous body rather than a musty old book. We feel increasingly comfortable with the idea of reworking, republishing and refining existing work rather than creating new material for the sake of newness, and in allowing the magazine to operate in a more obscure, intuitive manner. Like much modernist literature, we are both loaded with clues which might be found by the reader at different times, and very self-conscious and reflexive. I think these are traits of the times — that time capsule payoff I mentioned earlier. Here are three quotes which describe what I'm trying to relate better than I can — and is precisely why we repeatedly gravedig history — simply because peoeple have articulated it better than we can:
Where we have spoken openly we have actually said nothing. But where we have written in code and in pictures we have revealed the truth.
A person who calls his stuff the "new" this or "new" that (like a person who should always refer to himself as "the handsome Mr Brown" or "Brown the original" ought immediately to be able to convulse us with boredom, fling us into compulsory sleep or the most absolute inattention.
and
It is by omission that we might be exact.